Combat & Zombies
Encounters, melee, noise, infected pressure, lootable remains and former survivors.
Encounters
Once a survivor is in an infected encounter, normal navigation should not let the player erase the danger by pressing the browser Back button. The situation must be resolved through encounter actions such as fighting or evading.
Still human
Combat does not use inflated MMO health. Good equipment, positioning and preparation matter because everyone remains physically vulnerable.
Noise
Combat and especially firearms can produce noise that attracts infected pressure. Fast or powerful options can therefore create wider consequences.
Generic infected
Ordinary zombies are represented through scalable cell-level infected pressure and temporary encounters rather than permanent database rows for every zombie in the country.
Lootable remains
Defeated infected can leave searchable remains. Eligible item ownership transfers to the looter rather than being duplicated.
Former survivors
Important former-survivor zombies can be persistent individual entities with exactly one authoritative location. See Death & Persistence.