AFTER WE FALL
REAL PLACES. REAL SURVIVAL.
WIKI · 0.6.0.4

Status Effects

Composable conditions such as Wet, Cold, Hungry, Dehydrated, Exhausted, Bleeding and Sick.

Composable status system

Statuses have type, severity, source, start time, optional expiry and stacking rules. Templates display them; domain systems determine what they actually do.

FamilyExamplesPossible consequences
ExposureWet, Soaked, Cold, Freezing, Hot, OverheatedTemperature, sleep, stamina, health risk
NeedsHungry, Starving, Thirsty, DehydratedRecovery/function penalties, eventually health damage
FatigueTired, ExhaustedAction capacity, combat and recovery
InjuryBleeding, Wounded, Fractured, ConcussedHP loss, movement/tool penalties, treatment needs
IllnessSick, Feverish, Food Poisoning, Wound InfectionHydration, stamina, AP recovery, health
SituationalSheltered, Resting, Hidden, EncumberedContext-dependent modifiers

Interactions matter

Statuses are intentionally not mutually exclusive. A cold, soaked, exhausted survivor with a bleeding wound has several simultaneous problems that can compound.

Wiki snapshot: 0.6.0.4 · Content distinguishes current, in-development and planned systems.